SceeD

Poland
On FACEIT since 2014 98 matches tracked 76 matches in 30 days
Last updated:

How does SceeD play?

Rating 1.26 K/R 0.92 ADR 102.1 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 98 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.24+0.21 · Ø 1.03 better than 92%
Pistol kills per match 3.5
Knife kills 2 in 98 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 41x 4K, 7 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether SceeD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.89
JulAugSepOct

Best month: September 2026 with 1.02.

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −17 ELO
20 matches · 40% win rate
On Saturdays ±0 ELO, win rate 43%

SceeD loses the most ELO on Ancient: −17 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.76 · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
40% better than 15%
0.94 better than 96%
104.1 better than 99%
1.27 better than 93%
69% of 129 duels better than 99%
18% of 17 situations better than 9%
Cache20
60% -
0.92 -
106.2 -
1.26-
54% of 125 duels -
29% of 7 situations -
Mirage20
60% better than 78%
0.95 better than 98%
99.6 better than 98%
1.30 better than 97%
57% of 102 duels better than 80%
31% of 13 situations better than 30%
Dust 211
55% -
1.03 -
107.8 -
1.45-
62% of 52 duels -
33% of 6 situations -
Inferno10
60% -
0.91 -
106.7 -
1.28-
60% of 63 duels -
67% of 3 situations -
Nuke9
44% -
0.81 -
91.5 -
1.05-
57% of 75 duels -
67% of 3 situations -
Anubis8
50% -
0.80 -
91.3 -
1.07-
45% of 56 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SceeD plays

Across 98 matches SceeD averages K/R 0.92, ADR 102.1 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 102.1, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 21.2 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 64 of 98 matches the rating was 1.10 or higher (65%), in 12 it was below 0.90. In 95 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: September 2026 at 1.44. SceeD loses the most ELO on Ancient (−17 ELO, win rate 40%). Things go best on Mirage (+13 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −17 ELO. Last 30 days: 76 matches, win rate 57%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.