Scarpa

Thailand
On FACEIT since 2019 81 matches tracked
Last updated:

How does Scarpa play?

Rating 0.95 K/R 0.70 ADR 80.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 82%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.91−0.11 · Ø 1.02 better than 13%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 22%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 14x 4K, 0 aces in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 18%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Scarpa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
20 matches · 45% win rate

Scarpa loses the most ELO on Ancient: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
45% better than 28%
0.72 better than 41%
80.5 better than 50%
1.01 better than 45%
39% of 89 duels better than 4%
57% of 7 situations better than 90%
Dust 220
60% better than 81%
0.75 better than 60%
81.0 better than 55%
1.02 right on the average
47% of 88 duels better than 30%
25% of 12 situations better than 18%
Anubis18
50% better than 43%
0.60 better than 3%
71.6 better than 8%
0.80 better than 1%
38% of 94 duels better than 3%
25% of 8 situations better than 17%
Mirage8
63% -
0.68 -
84.4 -
0.95-
35% of 37 duels -
-
Inferno7
57% -
0.74 -
82.0 -
0.97-
48% of 31 duels -
0% of 2 situations -
Nuke6
33% -
0.81 -
94.1 -
1.08-
68% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scarpa plays

Across 81 matches Scarpa averages K/R 0.70, ADR 80.0 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 22 of 81 matches the rating was 1.10 or higher (27%), in 37 it was below 0.90. In 81 matches with detailed stats: 14 4Ks and 0 aces. Scarpa loses the most ELO on Ancient (−22 ELO, win rate 45%). Things go best on Dust 2 (+25 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.