Scape-

Russia
On FACEIT since 2019 136 matches tracked 91 matches in 30 days
ELO ▲ 111
2,492
30-day peak: 2,592
Rank EU
#54,484
Russia #15,526 in Russia
Last updated:

How does Scape- play?

Rating 0.98 K/R 0.67 ADR 73.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 136 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Knife kills 3 in 136 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 14x 4K, 1 ace in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Scape- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: July 2026 with 0.75.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +51 ELO
48 matches · 46% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 48%

Scape- loses the most ELO from match 5 of the day: +51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
64% better than 87%
0.69 better than 25%
77.5 better than 30%
1.01 better than 41%
50% of 180 duels better than 42%
48% of 33 situations better than 78%
Dust 240
50% better than 44%
0.64 better than 8%
68.3 better than 3%
0.93 better than 15%
45% of 143 duels better than 18%
20% of 20 situations better than 10%
Ancient17
65% better than 87%
0.68 better than 18%
73.5 better than 12%
1.00 better than 38%
38% of 52 duels better than 2%
43% of 14 situations better than 61%
Anubis17
41% better than 16%
0.70 better than 28%
75.4 better than 19%
0.97 better than 26%
50% of 62 duels better than 41%
38% of 16 situations right on the average
Nuke5
80% -
0.64 -
62.0 -
0.98-
50% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Scape- plays

Across 136 matches Scape- averages K/R 0.67, ADR 73.3 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 42 of 136 matches the rating was 1.10 or higher (31%), in 57 it was below 0.90. In 123 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. Scape- loses the most ELO from match 5 of the day (+51 ELO, win rate 46%). Things go best on Mirage (+100 ELO, win rate 64%). Match no. 2 of the day goes best: 71% win rate. Last 30 days: 91 matches, win rate 54%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.