SayonSKIBIDI

Northern Mariana Islands
109 matches tracked 67 matches in 30 days
Last updated:

How does SayonSKIBIDI play?

Rating 1.01 K/R 0.75 ADR 81.4 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.3
Knife kills 2 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 12x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +197
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 81.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −5 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 1.61 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 40%
0.72 right on the average
79.1 better than 48%
0.98 better than 40%
51% of 172 duels right on the average
41% of 17 situations better than 59%
Inferno20
40% better than 16%
0.81 better than 87%
86.4 better than 82%
1.10 better than 78%
47% of 79 duels better than 32%
0% of 5 situations better than 1%
Ancient16
44% better than 33%
0.77 better than 69%
83.8 better than 66%
1.07 better than 72%
35% of 54 duels better than 1%
21% of 14 situations better than 14%
Anubis11
45% -
0.74 -
81.5 -
0.97-
61% of 49 duels -
29% of 7 situations -
Dust 29
44% -
0.64 -
78.9 -
0.81-
40% of 35 duels -
33% of 3 situations -
Nuke8
63% -
0.79 -
78.9 -
1.04-
43% of 23 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SayonSKIBIDI plays

Across 109 matches SayonSKIBIDI averages K/R 0.75, ADR 81.4 and a rating of 1.01. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Mirage with a 48% win rate in 44 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 42 it was below 0.90. In 88 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. Things go best on Mirage (+175 ELO, win rate 48%). Match no. 1 of the day goes best: 56% win rate, +150 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +197. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 81.6. Last 30 days: 67 matches, win rate 49%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.