SaviourOfOCE

Australia
122 matches tracked
ELO
2,002
Peak across the last 122 matches: 2,240
Rank OCE ▼ 162 places
#1,273
Australia #502 in Australia
30 days · prev. #1,111 · best #1,096
Last updated:

How does SaviourOfOCE play?

Rating 0.93 (from 102 matches) K/R 0.68 ADR 75.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

37% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 37%−13 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

3% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 3%−18 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.94−0.04 · Ø 0.98 better than 24%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.9%).

2K rounds 10.5%−2.4 pp · Ø 12.9% better than 2%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −8.5, Win rate −23 pp, ELO −65

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
24 matches · 46% win rate

SaviourOfOCE loses the most ELO on Dust 2: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 70%
0.65 better than 15%
69.6 better than 7%
0.92 better than 19%
40% of 123 duels better than 6%
21% of 19 situations better than 12%
Dust 224
46% better than 32%
0.67 better than 21%
80.3 better than 52%
0.93 better than 20%
41% of 87 duels better than 8%
50% of 10 situations better than 81%
Ancient22
64% better than 87%
0.70 better than 32%
77.4 better than 32%
0.95 better than 28%
44% of 80 duels better than 15%
55% of 11 situations better than 87%
Anubis14
64% -
0.65 -
73.5 -
0.81-
39% of 51 duels -
25% of 4 situations -
Cache11
45% -
0.67 -
73.8 -
0.95-
47% of 34 duels -
38% of 8 situations -
Nuke10
40% -
0.72 -
82.9 -
0.95-
49% of 45 duels -
44% of 9 situations -
Inferno4
25% -
0.80 -
87.0 -
1.12-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SaviourOfOCE plays

Across 122 matches SaviourOfOCE averages K/R 0.68 and ADR 75.7; the rating across the 102 rated matches is 0.93. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 9 players. Averages 15.0 kills per match with 57% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 28 of 102 matches the rating was 1.10 or higher (27%), in 56 it was below 0.90. In 59 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. SaviourOfOCE loses the most ELO on Dust 2 (−28 ELO, win rate 46%). Things go best on Mirage (+114 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +49 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −8.5, Win rate −23 pp, ELO −65. Unchanged in recent months: Headshots at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.