Sausa

CA
209 matches tracked 40 matches in 30 days
ELO ▲ 111
2,349
30-day peak: 2,391
Rank NA ▼ 408 places
#2,599 #255 in CA
30 days · prev. #2,191 · best #2,191
Last updated:

How does Sausa play?

Rating 1.00 (from 151 matches) K/R 0.73 ADR 82.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 151 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Sausa gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 51%0 pp on par

Clutch

Weakness
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

48 of 100 kills by Sausa are headshots. 3 percentage points below the level 10 average (51%).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 1%−10 pp better than 7%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.5
Knife kills 4 in 209 matches

Impact

Average
Damage and big rounds

Sausa gets exactly 2 kills in 12.7 of 100 rounds. 0.7 percentage points below the level 10 average (13.4%).

2K rounds 12.7%−0.7 pp better than 28%
3K rounds 4.1%0.0 pp on par
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 21x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

48 of 100 nades by Sausa deal damage or blind an enemy. 13 percentage points above the level 10 average (35%).

Utility hit rate 48%+13 pp better than 99%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.25−0.05 better than 37%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +55
= Stayed the same
K/R at 0.73, ADR at 81.4, Headshots at 48%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). 0.01 below the level 10 average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −33 ELO
27 matches · 44% win rate
On Mirage −2 ELO
80 matches · 54% win rate
Between 6:00 and 12:00 −36 ELO, win rate 33%

Sausa loses the most ELO in match 4 of the day: −33 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 1.97 · Anubis
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 59%
0.76 better than 58%
84.4 better than 68%
1.03 better than 48%
54% of 408 duels better than 64%
44% of 54 situations better than 68%
Nuke33
61% better than 65%
0.82 better than 80%
90.9 better than 88%
1.09 better than 67%
56% of 226 duels better than 70%
63% of 16 situations better than 92%
Dust 232
38% better than 9%
0.65 better than 10%
71.8 better than 9%
0.92 better than 14%
47% of 134 duels better than 26%
47% of 15 situations better than 77%
Anubis26
62% better than 79%
0.73 better than 43%
81.5 better than 54%
1.03 better than 45%
54% of 157 duels better than 61%
31% of 13 situations better than 31%
Cache13
62% -
0.64 -
72.7 -
0.92-
49% of 75 duels -
50% of 2 situations -
Ancient11
45% -
0.78 -
85.3 -
1.02-
64% of 58 duels -
14% of 7 situations -
Inferno11
73% -
0.66 -
76.7 -
0.94-
51% of 68 duels -
50% of 2 situations -
Vertigo3
33% -
0.58 -
74.4 -
0.81-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sausa plays

Across 209 matches Sausa averages K/R 0.73 and ADR 82.0; the rating across the 151 rated matches is 1.00. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 59 of 151 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 146 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. Sausa loses the most ELO in match 4 of the day (−33 ELO, win rate 44%). Things go best in match 2 of the day (+71 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +71 ELO. Improved over the last three months: ELO +55. Unchanged in recent months: K/R at 0.73, ADR at 81.4, Headshots at 48%, Win rate at 54%. Last 30 days: 40 matches, win rate 53%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.