SauerKrautt

Germany
215 matches tracked 59 matches in 30 days
Last updated:

How does SauerKrautt play?

Rating 1.01 K/R 0.68 ADR 73.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (45%).

Headshot rate 32%−13 pp · Ø 45% better than 3%
AWP share of kills 30%+20 pp · Ø 10% better than 96%
K/D 1.07+0.07 · Ø 1.00 better than 85%
Pistol kills per match 2.7
Knife kills 2 in 215 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 51%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 19x 4K, 4 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 40%
Enemies flashed per round 0.07−0.19 · Ø 0.26 better than 6%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 6 average
Whether SauerKrautt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 215 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −161 ELO
36 matches · 36% win rate
On Nuke −46 ELO
33 matches · 52% win rate
On Wednesdays +84 ELO, win rate 40%

SauerKrautt loses the most ELO in match 1 of the day: −161 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.84 · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno61
43% better than 26%
0.66 better than 28%
72.6 better than 21%
1.01 better than 61%
52% of 139 duels better than 63%
37% of 46 situations better than 50%
Dust 246
46% better than 36%
0.67 better than 27%
70.6 better than 12%
0.97 better than 44%
46% of 171 duels better than 28%
26% of 38 situations better than 21%
Anubis35
46% better than 29%
0.68 better than 35%
73.3 better than 22%
1.00 better than 54%
49% of 100 duels better than 46%
33% of 33 situations better than 40%
Nuke33
52% better than 51%
0.72 better than 44%
76.1 better than 34%
1.08 better than 74%
63% of 118 duels better than 98%
31% of 29 situations better than 30%
Cache19
63% -
0.70 -
75.4 -
1.06-
59% of 54 duels -
40% of 20 situations -
Ancient13
31% -
0.73 -
77.6 -
1.04-
56% of 50 duels -
53% of 17 situations -
Vertigo5
0% -
0.62 -
69.6 -
0.89-
62% of 13 duels -
20% of 5 situations -
Mirage3
67% -
0.62 -
72.8 -
0.92-
43% of 7 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SauerKrautt plays

Across 215 matches SauerKrautt averages K/R 0.68, ADR 73.3 and a rating of 1.01. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 6 players. Most room to improve: Headshot rate at 32%, better than only 3% of level 6 players. Averages 15.0 kills per match with 32% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 81 of 215 matches the rating was 1.10 or higher (38%), in 76 it was below 0.90. In 215 matches with detailed stats: 19 4Ks and 4 aces. SauerKrautt loses the most ELO in match 1 of the day (−161 ELO, win rate 36%). Things go best from match 5 of the day (+116 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +116 ELO. Last 30 days: 59 matches, win rate 47%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.