Satroxx

Germany
On FACEIT since 2017 279 matches tracked 111 matches in 30 days
ELO ▲ 53
2,108
30-day peak: 2,215
Rank EU
#177,209
Germany #4,861 in Germany
Last updated:
Next update possible in 15m 34s

How does Satroxx play?

Rating 1.04 K/R 0.74 ADR 80.0 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.3
Knife kills 1 in 279 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 56x 4K, 12 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Satroxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 279 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
69 matches · 51% win rate
On Anubis −24 ELO
60 matches · 58% win rate
On Wednesdays −7 ELO, win rate 47%

Satroxx loses the most ELO on Mirage: −89 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.52 · Ancient

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 52%
0.72 better than 41%
80.4 better than 50%
0.98 better than 34%
50% of 287 duels better than 43%
49% of 35 situations better than 79%
Anubis60
58% better than 72%
0.75 better than 57%
81.7 better than 57%
1.06 better than 62%
51% of 235 duels right on the average
38% of 34 situations right on the average
Ancient55
55% better than 58%
0.74 right on the average
80.8 better than 47%
1.05 better than 58%
49% of 244 duels better than 37%
29% of 35 situations better than 29%
Dust 249
51% better than 48%
0.73 better than 46%
75.0 better than 20%
1.06 better than 61%
55% of 190 duels better than 70%
34% of 29 situations better than 41%
Cache23
52% -
0.80 -
86.9 -
1.14-
58% of 89 duels -
33% of 6 situations -
Inferno13
62% -
0.77 -
80.7 -
1.09-
59% of 63 duels -
50% of 6 situations -
Nuke7
43% -
0.71 -
77.1 -
1.01-
42% of 31 duels -
0% of 2 situations -
Vertigo3
33% -
0.56 -
64.3 -
0.76-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Satroxx plays

Across 279 matches Satroxx averages K/R 0.74, ADR 80.0 and a rating of 1.04. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 117 of 279 matches the rating was 1.10 or higher (42%), in 106 it was below 0.90. In 273 matches with detailed stats: 56 4Ks and 12 aces. Best month by rating: August 2026 at 1.10. Satroxx loses the most ELO on Mirage (−89 ELO, win rate 51%). Things go best on Dust 2 (+90 ELO, win rate 51%). Match no. 3 of the day goes best: 59% win rate, +30 ELO. Last 30 days: 111 matches, win rate 52%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.