Satoruxcz

Israel
On FACEIT since 2017 165 matches tracked 17 matches in 30 days
ELO ▲ 30
2,687
30-day peak: 2,738
Rank SEA ▼ 67 places
#534
Israel #2 in Israel
30 days · prev. #467 · best #444
Last updated:

How does Satoruxcz play?

Rating 0.93 K/R 0.67 ADR 74.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 3.1
Knife kills 18 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 22%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 6x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +17 pp, ELO +610
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 74.6, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
34 matches · 44% win rate
From match 5 of the day ±0 ELO
44 matches · 36% win rate
Between 6:00 and 12:00 −126 ELO, win rate 47%
On Fridays +5 ELO, win rate 41%

Satoruxcz loses the most ELO on Dust 2: −19 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.86 · Mirage
  4. Most kills in a match: 34 · Inferno

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
66% better than 92%
0.69 better than 23%
75.7 better than 22%
0.96 better than 21%
49% of 295 duels better than 33%
54% of 24 situations better than 87%
Dust 234
44% better than 21%
0.67 better than 16%
75.0 better than 18%
0.91 better than 9%
48% of 188 duels better than 29%
25% of 24 situations better than 16%
Ancient26
46% better than 27%
0.63 better than 6%
67.4 better than 2%
0.87 better than 5%
38% of 112 duels better than 2%
50% of 20 situations better than 79%
Inferno18
72% better than 92%
0.73 better than 34%
81.9 better than 38%
1.01 better than 25%
53% of 92 duels better than 37%
29% of 7 situations better than 24%
Anubis15
33% better than 5%
0.66 better than 12%
69.8 better than 4%
0.89 better than 7%
46% of 78 duels better than 18%
63% of 8 situations better than 92%
Cache8
25% -
0.68 -
73.2 -
0.92-
51% of 41 duels -
67% of 3 situations -
Nuke8
38% -
0.61 -
68.6 -
0.87-
44% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Satoruxcz plays

Across 165 matches Satoruxcz averages K/R 0.67, ADR 74.0 and a rating of 0.93. Most room to improve: K/D at 0.90, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 44 of 165 matches the rating was 1.10 or higher (27%), in 91 it was below 0.90. In 76 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. Satoruxcz loses the most ELO on Dust 2 (−19 ELO, win rate 44%). Things go best on Mirage (+178 ELO, win rate 66%). Match no. 1 of the day goes best: 68% win rate, +88 ELO. Improved over the last three months: Win rate +17 pp, ELO +610. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 74.6, Headshots at 51%. Last 30 days: 17 matches, win rate 53%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.