Sat6666

Portugal
On FACEIT since 2025 103 matches tracked 40 matches in 30 days
ELO ▲ 428
2,111
30-day peak: 2,111
Rank EU
#175,995
Portugal #2,905 in Portugal
Last updated:

How does Sat6666 play?

Rating 0.94 K/R 0.65 ADR 69.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 11x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +7.5, Headshots +4 pp, ELO +299
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.67 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
43 matches · 63% win rate
Between 18:00 and 24:00 −34 ELO, win rate 43%

Sat6666 loses the most ELO on Mirage: −14 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 47 · Ancient
  3. Highest rating in a match: 1.77 · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
63% better than 89%
0.65 better than 12%
68.3 better than 4%
0.95 better than 24%
43% of 147 duels better than 11%
41% of 22 situations better than 60%
Dust 233
36% better than 7%
0.63 better than 8%
68.5 better than 4%
0.90 better than 11%
50% of 111 duels better than 43%
28% of 25 situations better than 23%
Ancient8
38% -
0.73 -
79.2 -
1.07-
37% of 30 duels -
25% of 8 situations -
Inferno6
33% -
0.60 -
67.1 -
0.86-
35% of 26 duels -
0% of 4 situations -
Nuke6
33% -
0.63 -
66.6 -
0.85-
25% of 16 duels -
33% of 3 situations -
Anubis5
40% -
0.71 -
75.9 -
0.96-
50% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sat6666 plays

Across 103 matches Sat6666 averages K/R 0.65, ADR 69.4 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 69.4, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 43 matches. In 24 of 103 matches the rating was 1.10 or higher (23%), in 47 it was below 0.90. In 64 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. Sat6666 loses the most ELO on Mirage (−14 ELO, win rate 63%). Things go best on Dust 2 (+24 ELO, win rate 36%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +7.5, Headshots +4 pp, ELO +299. Got weaker: Win rate −5 pp. Last 30 days: 40 matches, win rate 48%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.