SardinhaL

Portugal
On FACEIT since 2020 266 matches tracked 98 matches in 30 days
Last updated:

How does SardinhaL play?

Rating 1.13 K/R 0.82 ADR 89.3 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 266 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 3.0
Knife kills 4 in 266 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 76x 4K, 11 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether SardinhaL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 265 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.86
JulAugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −128 ELO
73 matches · 41% win rate
In match 1 of the day −43 ELO
56 matches · 43% win rate
Between 0:00 and 6:00 −66 ELO, win rate 40%
On Thursdays −61 ELO, win rate 40%

SardinhaL loses the most ELO on Mirage: −128 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.55 · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
41% better than 18%
0.81 better than 83%
90.4 better than 89%
1.12 better than 81%
51% of 362 duels right on the average
49% of 35 situations better than 77%
Anubis59
54% better than 61%
0.82 better than 88%
91.2 better than 93%
1.12 better than 86%
54% of 320 duels better than 68%
41% of 29 situations better than 60%
Inferno31
58% better than 65%
0.79 better than 72%
86.9 better than 76%
1.11 better than 70%
54% of 167 duels better than 57%
59% of 22 situations better than 89%
Ancient28
43% better than 22%
0.83 better than 89%
87.7 better than 85%
1.15 better than 89%
48% of 115 duels better than 34%
38% of 29 situations right on the average
Dust 228
50% right on the average
0.82 better than 87%
86.9 better than 81%
1.15 better than 86%
52% of 121 duels better than 58%
36% of 14 situations better than 46%
Cache25
52% -
0.80 -
91.4 -
1.09-
50% of 131 duels -
33% of 6 situations -
Nuke17
47% better than 24%
0.80 better than 69%
83.4 better than 53%
1.17 better than 82%
44% of 61 duels better than 11%
42% of 12 situations better than 54%
Vertigo3
100% -
1.10 -
100.7 -
1.53-
70% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SardinhaL plays

Across 266 matches SardinhaL averages K/R 0.82, ADR 89.3 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 89.3, better than 92% of level 9 players. Averages 18.3 kills per match with 45% headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 128 of 266 matches the rating was 1.10 or higher (48%), in 79 it was below 0.90. In 244 matches with detailed stats: 76 4Ks and 11 aces. Best month by rating: October 2026 at 1.19. SardinhaL loses the most ELO on Mirage (−128 ELO, win rate 41%). Things go best from match 5 of the day (+87 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +87 ELO. Last 30 days: 98 matches, win rate 51%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.