Saracx

USA
On FACEIT since 2024 344 matches tracked 123 matches in 30 days
Last updated:

How does Saracx play?

Rating 1.00 (from 337 matches) K/R 0.72 ADR 77.8 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 337 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.8
Zeus kills1 in 344 matches
Knife kills 12 in 344 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 7 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +129
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 77.2
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
70 matches · 47% win rate
On Dust 2 −86 ELO
108 matches · 44% win rate
Between 6:00 and 12:00 −57 ELO, win rate 33%
On Saturdays −92 ELO, win rate 41%

Saracx loses the most ELO on Mirage: −92 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.43 · Anubis

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
44% better than 25%
0.71 better than 36%
78.9 better than 39%
0.98 better than 32%
51% of 558 duels right on the average
36% of 58 situations better than 47%
Mirage70
47% better than 33%
0.71 better than 37%
74.8 better than 22%
0.98 better than 35%
51% of 353 duels right on the average
50% of 54 situations better than 80%
Anubis66
52% better than 49%
0.75 better than 56%
79.5 better than 41%
1.05 better than 57%
51% of 384 duels right on the average
29% of 31 situations better than 29%
Ancient52
50% better than 45%
0.72 better than 38%
77.2 better than 27%
0.99 better than 35%
46% of 337 duels better than 21%
50% of 34 situations better than 79%
Inferno38
61% better than 76%
0.74 better than 57%
80.5 better than 48%
1.05 better than 57%
52% of 236 duels right on the average
32% of 44 situations better than 36%
Cache5
60% -
0.64 -
61.1 -
1.05-
55% of 20 duels -
0% of 2 situations -
Overpass3
67% -
0.64 -
65.9 -
1.02-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Saracx plays

Across 344 matches Saracx averages K/R 0.72 and ADR 77.8; the rating across the 337 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 38 matches. In 120 of 337 matches the rating was 1.10 or higher (36%), in 139 it was below 0.90. In 244 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: July 2026 at 1.03. Saracx loses the most ELO on Mirage (−92 ELO, win rate 47%). Things go best on Inferno (+131 ELO, win rate 61%). Improved over the last three months: ELO +129. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.2. Last 30 days: 123 matches, win rate 47%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.