Sapog13

Ukraine
On FACEIT since 2023 95 matches tracked 54 matches in 30 days
Last updated:

How does Sapog13 play?

Rating 0.99 K/R 0.70 ADR 76.3 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 27% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.99−0.05 · Ø 1.04 better than 32%
Pistol kills per match 2.2
Knife kills 2 in 95 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 8%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 8x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 88%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.22, Rating −0.30, ADR −16.0, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.66 (at the start 0.88). Clearly below the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −4 ELO
22 matches · 45% win rate

Sapog13 loses the most ELO on Anubis: −4 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Ancient
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
62% better than 79%
0.80 better than 75%
83.9 better than 62%
1.14 better than 81%
58% of 104 duels better than 83%
35% of 20 situations better than 42%
Anubis22
45% better than 26%
0.72 better than 38%
79.4 better than 40%
0.99 better than 32%
57% of 84 duels better than 79%
42% of 19 situations better than 57%
Inferno15
47% better than 24%
0.64 better than 9%
74.3 better than 13%
0.92 better than 13%
56% of 48 duels better than 62%
36% of 11 situations better than 44%
Dust 210
70% -
0.63 -
68.0 -
0.91-
36% of 44 duels -
50% of 4 situations -
Nuke9
22% -
0.67 -
71.4 -
0.92-
39% of 38 duels -
33% of 9 situations -
Mirage7
29% -
0.56 -
65.3 -
0.76-
47% of 17 duels -
0% of 1 situations -
Cache3
0% -
0.46 -
50.7 -
0.64-
67% of 6 duels -
-
Overpass3
0% -
0.88 -
89.7 -
1.20-
73% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sapog13 plays

Across 95 matches Sapog13 averages K/R 0.70, ADR 76.3 and a rating of 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · all ELO ranges players. Averages 15.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 33 of 95 matches the rating was 1.10 or higher (35%), in 48 it was below 0.90. In 74 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: June 2026 at 1.23. Sapog13 loses the most ELO on Anubis (−4 ELO, win rate 45%). Things go best in match 1 of the day (+26 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.22, Rating −0.30, ADR −16.0, Headshots −3 pp. Last 30 days: 54 matches, win rate 50%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.