Sapfir88

Russia
83 matches tracked 26 matches in 30 days
Last updated:

How does Sapfir88 play?

Rating 1.00 K/R 0.74 ADR 82.5 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.4
Knife kills 5 in 83 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether Sapfir88 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −45 ELO
23 matches · 35% win rate
Between 18:00 and 24:00 +24 ELO, win rate 43%

Sapfir88 loses the most ELO from match 5 of the day: −45 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 2.43 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 9%
0.72 better than 48%
82.9 better than 67%
0.98 better than 40%
50% of 105 duels better than 47%
22% of 9 situations better than 12%
Mirage17
47% better than 35%
0.74 better than 58%
81.5 better than 61%
1.01 right on the average
44% of 98 duels better than 17%
57% of 7 situations better than 92%
Anubis15
67% better than 92%
0.69 better than 31%
77.5 better than 36%
0.93 better than 22%
39% of 64 duels better than 6%
20% of 5 situations better than 11%
Cache11
45% -
0.69 -
79.3 -
0.93-
53% of 59 duels -
57% of 7 situations -
Inferno11
64% -
0.85 -
93.0 -
1.15-
55% of 75 duels -
50% of 4 situations -
Ancient6
33% -
0.75 -
79.1 -
1.01-
48% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sapfir88 plays

Across 83 matches Sapfir88 averages K/R 0.74, ADR 82.5 and a rating of 1.00. Biggest strength: Utility damage per round at 6.2, better than 89% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 16.2 kills per match with 36% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 29 of 83 matches the rating was 1.10 or higher (35%), in 36 it was below 0.90. In 83 matches with detailed stats: 17 4Ks and 1 ace. Sapfir88 loses the most ELO from match 5 of the day (−45 ELO, win rate 35%). Things go best in match 1 of the day (+54 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +54 ELO. Last 30 days: 26 matches, win rate 50%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.