Sanjjii

Turkey
204 matches tracked 57 matches in 30 days
Last updated:

How does Sanjjii play?

Rating 1.00 K/R 0.71 ADR 76.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 204 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (50%).

Headshot rate 64%+14 pp · Ø 50% better than 98%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.99−0.05 · Ø 1.04 better than 32%
Pistol kills per match 1.7
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 33x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 69%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.09, Rating +0.08, ADR +6.6, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.63). Just below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
28 matches · 36% win rate
On Dust 2 −41 ELO
47 matches · 62% win rate
Between 18:00 and 24:00 −128 ELO, win rate 48%
On Thursdays −16 ELO, win rate 36%

Sanjjii loses the most ELO on Anubis: −83 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
62% better than 82%
0.74 right on the average
80.2 better than 45%
1.05 better than 54%
56% of 179 duels better than 74%
52% of 21 situations better than 83%
Mirage44
64% better than 89%
0.73 better than 43%
78.0 better than 33%
1.06 better than 59%
49% of 205 duels better than 36%
42% of 24 situations better than 63%
Inferno30
40% better than 10%
0.65 better than 11%
71.7 better than 8%
0.92 better than 13%
47% of 103 duels better than 16%
22% of 9 situations better than 17%
Ancient29
69% better than 94%
0.75 better than 53%
78.9 better than 37%
1.05 better than 56%
58% of 130 duels better than 83%
21% of 14 situations better than 13%
Anubis28
36% better than 8%
0.71 better than 33%
75.6 better than 23%
0.98 better than 30%
43% of 101 duels better than 11%
42% of 26 situations better than 57%
Cache17
29% -
0.61 -
71.2 -
0.84-
37% of 87 duels -
25% of 4 situations -
Nuke7
57% -
0.65 -
70.6 -
0.90-
30% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sanjjii plays

Across 204 matches Sanjjii averages K/R 0.71, ADR 76.3 and a rating of 1.00. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · all ELO ranges players. Averages 15.3 kills per match with 64% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 71 of 204 matches the rating was 1.10 or higher (35%), in 82 it was below 0.90. In 173 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. Sanjjii loses the most ELO on Anubis (−83 ELO, win rate 36%). Things go best on Mirage (+29 ELO, win rate 64%). Improved over the last three months: K/R +0.09, Rating +0.08, ADR +6.6, Win rate +10 pp. Got weaker: Headshots −5 pp. Last 30 days: 57 matches, win rate 54%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.