Saner_010
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 794 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (47%).
Clutch
Average48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.05 K/D and so clearly above the average (0.93).
Impact
AverageExactly 3 kills in 4.0% of rounds and so clearly above the average (3.5%).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 3 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.73). Clearly above the average (0.69).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17. Last 3 months: 1.06 (at the start 0.98). Well above the average (0.95).
Damage per round (ADR)
Best month: October 2026 with 87.9. Last 3 months: 82.0 (at the start 78.1). Clearly above the average (76.2).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 39% (at the start 48%). Slightly below the average (41%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 46% (at the start 35%). Clearly below the average (50%).
Best month: September 2026 with 879.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 61%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Saner_010 loses the most ELO on Dust 2: −26 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 30 · Cache
- Highest rating in a match: 2.22 · Nuke
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How Saner_010 plays
Across 70 matches Saner_010 averages K/R 0.74, ADR 80.8 and a rating of 1.03. Biggest strength: Opening duels won at 57%, better than 98% of level 3 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 27 of 70 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 50 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. Saner_010 loses the most ELO on Dust 2 (−26 ELO, win rate 36%). Things go best in match 1 of the day (±0 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate. Improved over the last three months: Rating +0.08, Win rate +11 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.0. Last 30 days: 22 matches, win rate 59%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.