Sancezzz

Turkey
103 matches tracked
Last updated:

How does Sancezzz play?

Rating 1.10 K/R 0.82 ADR 84.8 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 103 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.9
Knife kills 4 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 6.1%+2.2 pp · Ø 3.9% better than 98%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 17x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.09, Headshots +6 pp, Win rate +28 pp, ELO +615
= Stayed the same
ADR at 85.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −28 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 48%

Sancezzz loses the most ELO on Inferno: −28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
71% better than 95%
0.83 better than 86%
86.7 better than 79%
1.14 better than 83%
58% of 118 duels better than 84%
45% of 11 situations better than 73%
Dust 224
58% better than 76%
0.81 better than 85%
85.6 better than 79%
1.11 better than 82%
46% of 112 duels better than 26%
38% of 16 situations right on the average
Inferno23
43% better than 16%
0.79 better than 74%
80.4 better than 48%
1.04 right on the average
58% of 118 duels better than 80%
36% of 11 situations better than 47%
Ancient10
30% -
0.77 -
82.8 -
1.01-
53% of 45 duels -
100% of 5 situations -
Cache10
50% -
0.84 -
83.3 -
1.09-
63% of 46 duels -
50% of 2 situations -
Mirage5
60% -
0.80 -
85.2 -
1.12-
39% of 23 duels -
50% of 2 situations -
Nuke5
60% -
0.96 -
94.6 -
1.29-
47% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sancezzz plays

Across 103 matches Sancezzz averages K/R 0.82, ADR 84.8 and a rating of 1.10. Biggest strength: 3K rounds at 6.1%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 17.9 kills per match with 53% headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 49 of 103 matches the rating was 1.10 or higher (48%), in 32 it was below 0.90. In 70 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. Sancezzz loses the most ELO on Inferno (−28 ELO, win rate 43%). Things go best on Dust 2 (+56 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +5 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Headshots +6 pp, Win rate +28 pp, ELO +615. Unchanged in recent months: ADR at 85.8. Last 30 days: 2 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.