Sanati0

Russia
On FACEIT since 2021 170 matches tracked 35 matches in 30 days
Last updated:

How does Sanati0 play?

Rating 1.03 K/R 0.75 ADR 82.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 4.9
Knife kills 5 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 82%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 16x 4K, 0 aces in 99 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.76, ADR at 83.3, Win rate at 48%, ELO at 2,662
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +49 ELO
27 matches · 37% win rate
On Sundays +25 ELO, win rate 38%

Sanati0 loses the most ELO in match 3 of the day: +49 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 68%
0.75 right on the average
81.9 better than 53%
1.01 better than 38%
50% of 210 duels better than 39%
38% of 39 situations better than 46%
Dust 247
53% right on the average
0.77 better than 61%
84.7 better than 66%
1.08 better than 59%
55% of 218 duels better than 67%
33% of 21 situations better than 36%
Ancient19
42% better than 18%
0.73 better than 37%
81.2 better than 41%
0.98 better than 28%
56% of 73 duels better than 70%
44% of 18 situations better than 67%
Anubis18
33% better than 5%
0.78 better than 66%
82.9 better than 58%
1.09 better than 64%
52% of 86 duels right on the average
40% of 10 situations right on the average
Nuke11
27% -
0.64 -
72.9 -
0.81-
32% of 28 duels -
17% of 6 situations -
Inferno9
22% -
0.66 -
72.3 -
0.93-
45% of 40 duels -
33% of 3 situations -
Cache5
60% -
0.96 -
104.8 -
1.40-
69% of 13 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sanati0 plays

Across 170 matches Sanati0 averages K/R 0.75, ADR 82.2 and a rating of 1.03. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 61 matches. In 64 of 170 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. Sanati0 loses the most ELO in match 3 of the day (+49 ELO, win rate 37%). Things go best on Dust 2 (+99 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, −56 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.3, Win rate at 48%, ELO at 2,662. Last 30 days: 35 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.