San_gu

Thailand
96 matches tracked 35 matches in 30 days
Last updated:

How does San_gu play?

Rating 1.05 K/R 0.76 ADR 83.3 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 45%−5 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.05+0.05 · Ø 1.00 better than 80%
Pistol kills per match 2.8
Knife kills 5 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.0%).

2K rounds 14.7%+1.7 pp · Ø 13.0% better than 90%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 16x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 72%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
Whether San_gu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
37 matches · 27% win rate
Between 12:00 and 18:00 +62 ELO, win rate 41%

San_gu loses the most ELO from match 5 of the day: −49 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
56% better than 72%
0.82 better than 93%
89.9 better than 94%
1.14 better than 92%
44% of 133 duels better than 20%
45% of 22 situations better than 74%
Mirage25
48% better than 45%
0.77 better than 78%
82.9 better than 73%
1.07 better than 79%
43% of 112 duels better than 15%
32% of 19 situations better than 34%
Anubis12
25% -
0.68 -
75.6 -
0.92-
38% of 45 duels -
58% of 12 situations -
Ancient11
27% -
0.69 -
75.6 -
0.92-
51% of 47 duels -
43% of 7 situations -
Inferno11
64% -
0.80 -
85.8 -
1.10-
51% of 49 duels -
75% of 4 situations -
Nuke9
44% -
0.76 -
81.3 -
1.05-
54% of 37 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How San_gu plays

Across 96 matches San_gu averages K/R 0.76, ADR 83.3 and a rating of 1.05. Biggest strength: Headshot rate at 54%, better than 91% of level 6 players. Most room to improve: Opening duels won at 45%, better than only 15% of level 6 players. Averages 16.7 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 45 of 96 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 1 ace. San_gu loses the most ELO from match 5 of the day (−49 ELO, win rate 27%). Things go best on Mirage (+34 ELO, win rate 48%). Last 30 days: 35 matches, win rate 46%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.