SanTy1

Russia
On FACEIT since 2020 163 matches tracked 59 matches in 30 days
ELO ▼ 55
2,199
30-day peak: 2,304
Rank EU
#135,715
Russia #38,235 in Russia
Last updated:

How does SanTy1 play?

Rating 0.99 (from 113 matches) K/R 0.75 ADR 82.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.5
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +304
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −13.3

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.85. Last 3 months: 0.71 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
21 matches · 48% win rate
On Dust 2 −28 ELO
43 matches · 44% win rate
On Mondays −50 ELO, win rate 32%

SanTy1 loses the most ELO on Ancient: −45 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 61%
0.77 better than 67%
84.6 better than 71%
1.00 better than 42%
55% of 229 duels better than 74%
50% of 26 situations better than 80%
Dust 243
44% better than 25%
0.73 better than 45%
78.3 better than 37%
0.97 better than 28%
48% of 126 duels better than 31%
38% of 21 situations right on the average
Ancient21
48% better than 40%
0.76 better than 58%
86.4 better than 74%
1.04-
50% of 72 duels better than 43%
45% of 11 situations better than 69%
Anubis14
57% -
0.70 -
72.9 -
1.02-
48% of 48 duels -
57% of 7 situations -
Cache4
25% -
0.61 -
64.9 -
0.77-
38% of 26 duels -
20% of 5 situations -
Inferno4
25% -
0.74 -
87.7 -
1.00-
71% of 14 duels -
0% of 1 situations -
Overpass4
25% -
0.96 -
101.3 -
-
-
-
Nuke3
33% -
0.73 -
76.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SanTy1 plays

Across 163 matches SanTy1 averages K/R 0.75 and ADR 82.1; the rating across the 113 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 40 of 113 matches the rating was 1.10 or higher (35%), in 37 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. SanTy1 loses the most ELO on Ancient (−45 ELO, win rate 48%). Things go best on Mirage (+97 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, −40 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +304. Got weaker: K/R −0.12, ADR −13.3. Last 30 days: 59 matches, win rate 46%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.