San0x

Bahamas
On FACEIT since 2017 166 matches tracked 120 matches in 30 days
Last updated:

How does San0x play?

Rating 1.12 (from 126 matches) K/R 0.79 ADR 85.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 13%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.1
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 21x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 85.6
▼ Got worse
Headshots −2 pp, ELO −81

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
31 matches · 42% win rate
On Dust 2 −60 ELO
39 matches · 49% win rate
On Thursdays −115 ELO, win rate 41%

San0x loses the most ELO in match 2 of the day: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.44 · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
65% better than 89%
0.85 better than 88%
91.9 better than 90%
1.23 better than 92%
60% of 171 duels better than 90%
29% of 24 situations better than 24%
Dust 239
49% better than 39%
0.77 better than 62%
82.9 better than 57%
1.03 better than 46%
56% of 121 duels better than 75%
28% of 18 situations better than 23%
Ancient19
47% better than 32%
0.73 better than 42%
78.8 better than 35%
1.08 better than 65%
55% of 56 duels better than 68%
35% of 17 situations better than 42%
Nuke18
50% better than 36%
0.83 better than 77%
87.7 better than 73%
1.13-
57% of 46 duels better than 72%
33% of 6 situations better than 33%
Anubis17
29% better than 2%
0.71 better than 33%
82.1 better than 53%
1.00-
50% of 22 duels better than 41%
38% of 8 situations right on the average
Cache9
56% -
0.72 -
83.9 -
1.00-
47% of 36 duels -
50% of 2 situations -
Inferno7
57% -
0.76 -
79.5 -
1.13-
27% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How San0x plays

Across 166 matches San0x averages K/R 0.79 and ADR 85.7; the rating across the 126 rated matches is 1.12. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Mirage with a 65% win rate in 55 matches. In 66 of 126 matches the rating was 1.10 or higher (52%), in 36 it was below 0.90. In 125 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.32. San0x loses the most ELO in match 2 of the day (−120 ELO, win rate 42%). Things go best from match 5 of the day (+116 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +116 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: Headshots −2 pp, ELO −81. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 85.6. Last 30 days: 120 matches, win rate 55%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.