Samvey1

Mongolia
On FACEIT since 2019 363 matches tracked 81 matches in 30 days
ELO ▼ 395
2,372
30-day peak: 2,767
Rank SEA ▼ 1,241 places
#1,757
Mongolia #440 in Mongolia
30 days · prev. #516 · best #516
Last updated:
Next update possible in 45m 57s

How does Samvey1 play?

Rating 1.20 K/R 0.86 ADR 89.3 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 362 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.23+0.20 · Ø 1.03 better than 91%
Pistol kills per match 3.3
Knife kills 4 in 362 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 75x 4K, 8 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.0
= Stayed the same
K/R at 0.86, Rating at 1.20, Headshots at 41%
▼ Got worse
Win rate −19 pp, ELO −195

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −153 ELO
56 matches · 46% win rate
On Mirage −58 ELO
114 matches · 51% win rate
Between 0:00 and 6:00 −72 ELO, win rate 40%
On Saturdays −1 ELO, win rate 41%

Samvey1 loses the most ELO in match 3 of the day: −153 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.63 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
51% better than 46%
0.86 better than 90%
88.4 better than 82%
1.21 better than 90%
65% of 566 duels better than 98%
35% of 92 situations better than 41%
Dust 2105
55% better than 62%
0.78 better than 67%
84.3 better than 64%
1.09 better than 66%
59% of 475 duels better than 86%
45% of 64 situations better than 71%
Ancient72
49% better than 38%
0.90 better than 92%
94.6 better than 92%
1.27 better than 93%
63% of 385 duels better than 94%
33% of 48 situations better than 38%
Anubis26
58% better than 67%
0.97 better than 99%
94.1 better than 94%
1.35 better than 99%
66% of 123 duels better than 97%
38% of 13 situations right on the average
Nuke22
45% better than 19%
0.87 better than 85%
89.6 better than 81%
1.21 better than 84%
58% of 133 duels better than 76%
33% of 15 situations better than 33%
Inferno12
67% -
0.99 -
96.1 -
1.43-
63% of 70 duels -
57% of 7 situations -
Cache9
56% -
0.91 -
97.2 -
1.28-
65% of 54 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Samvey1 plays

Across 362 matches Samvey1 averages K/R 0.86, ADR 89.3 and a rating of 1.20. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 41% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 206 of 362 matches the rating was 1.10 or higher (57%), in 92 it was below 0.90. In 298 matches with detailed stats: 75 4Ks and 8 aces. Best month by rating: October 2026 at 1.23. Samvey1 loses the most ELO in match 3 of the day (−153 ELO, win rate 46%). Things go best from match 5 of the day (+133 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +133 ELO. Improved over the last three months: ADR +5.0. Got weaker: Win rate −19 pp, ELO −195. Unchanged in recent months: K/R at 0.86, Rating at 1.20, Headshots at 41%. Last 30 days: 81 matches, win rate 40%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.