Samuukxs

Australia
On FACEIT since 2018 59 matches tracked 19 matches in 30 days
ELO
2,673
Rank OCE ▲ 76 places
#153
Australia #83 in Australia
30 days · prev. #229 · best #151
Last updated:

How does Samuukxs play?

Rating 1.20 (from 34 matches) K/R 0.79 ADR 84.2 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 34 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (51%).

Headshot rate 32%−19 pp · Ø 51% better than 1%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 69%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 4x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.5, Headshots +48 pp, Win rate +33 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −380

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.05 · Anubis
  3. Longest win streak: 13 wins in a row · Inferno

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
69% -
0.78 -
85.5 -
1.28-
50% of 24 duels -
50% of 2 situations -
Anubis11
64% -
0.88 -
93.7 -
1.27-
33% of 18 duels -
33% of 6 situations -
Mirage11
45% -
0.78 -
82.3 -
1.05-
40% of 15 duels -
100% of 2 situations -
Inferno10
80% -
0.74 -
80.5 -
1.08-
46% of 24 duels -
33% of 3 situations -
Dust 27
57% -
0.77 -
79.7 -
1.16-
47% of 15 duels -
20% of 5 situations -
Nuke4
75% -
0.65 -
74.5 -
1.23-
88% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Samuukxs plays

Across 59 matches Samuukxs averages K/R 0.79 and ADR 84.2; the rating across the 34 rated matches is 1.20. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 32% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 21 of 34 matches the rating was 1.10 or higher (62%), in 4 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.5, Headshots +48 pp, Win rate +33 pp. Got weaker: ELO −380. Last 30 days: 19 matches, win rate 79%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.