Salvad0r

El Salvador
On FACEIT since 2014 146 matches tracked 24 matches in 30 days
Last updated:

How does Salvad0r play?

Rating 1.03 K/R 0.72 ADR 80.1 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 2 aces in 94 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Salvad0r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
21 matches · 62% win rate
On Mirage −22 ELO
32 matches · 53% win rate
Between 0:00 and 6:00 −22 ELO, win rate 42%
On Thursdays ±0 ELO, win rate 30%

Salvad0r loses the most ELO on Ancient: −51 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 32 · Nuke
  3. Highest rating in a match: 1.97 · Nuke

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 40%
0.72 better than 41%
79.3 better than 42%
1.04 better than 52%
48% of 81 duels better than 33%
46% of 35 situations better than 74%
Mirage32
53% better than 59%
0.72 better than 41%
81.0 better than 52%
1.03 right on the average
50% of 98 duels better than 43%
21% of 24 situations better than 11%
Ancient21
62% better than 80%
0.71 better than 33%
82.8 better than 59%
0.99 better than 35%
55% of 73 duels better than 72%
40% of 10 situations better than 59%
Anubis21
48% better than 40%
0.71 better than 37%
79.0 better than 41%
1.05 better than 59%
46% of 46 duels better than 21%
45% of 20 situations better than 70%
Inferno15
47% better than 28%
0.64 better than 10%
74.6 better than 13%
0.92 better than 11%
56% of 36 duels better than 63%
60% of 5 situations better than 92%
Nuke11
55% -
0.89 -
88.2 -
1.27-
65% of 26 duels -
9% of 11 situations -
Cache9
11% -
0.68 -
77.5 -
1.01-
59% of 32 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Salvad0r plays

Across 146 matches Salvad0r averages K/R 0.72, ADR 80.1 and a rating of 1.03. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 56 of 146 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 94 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Salvad0r loses the most ELO on Ancient (−51 ELO, win rate 62%). Things go best in match 2 of the day (+3 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +3 ELO. Last 30 days: 24 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.