Saltyswing

Germany
111 matches tracked 23 matches in 30 days
Last updated:

How does Saltyswing play?

Rating 0.86 (from 61 matches) K/R 0.62 ADR 72.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 2% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so clearly below the average (0.97).

Headshot rate 36%−12 pp · Ø 48% better than 4%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.81−0.16 · Ø 0.97 better than 2%
Pistol kills per match 2.3
Knife kills 4 in 111 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.8%).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 7%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 93%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.17, ADR +6.1, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.61
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.71).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
27 matches · 56% win rate
On Inferno −3 ELO
35 matches · 66% win rate
Between 12:00 and 18:00 −20 ELO, win rate 45%

Saltyswing loses the most ELO on Ancient: −42 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 1.88 · Ancient
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno35
66% better than 88%
0.63 better than 13%
75.4 better than 32%
0.83 better than 5%
45% of 130 duels better than 21%
25% of 8 situations better than 21%
Ancient27
56% better than 68%
0.63 better than 9%
73.1 better than 16%
0.94 better than 29%
55% of 82 duels better than 75%
0% of 4 situations better than 1%
Dust 212
58% -
0.63 -
74.9 -
0.92-
40% of 48 duels -
67% of 6 situations -
Anubis11
82% -
0.66 -
77.3 -
0.93-
50% of 24 duels -
0% of 2 situations -
Mirage9
44% -
0.46 -
56.9 -
0.68-
10% of 10 duels -
50% of 2 situations -
Nuke7
71% -
0.61 -
73.1 -
0.85-
48% of 29 duels -
100% of 1 situations -
Overpass6
33% -
0.57 -
71.1 -
0.71-
29% of 14 duels -
0% of 1 situations -
Cache3
33% -
0.61 -
68.1 -
0.78-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Saltyswing plays

Across 111 matches Saltyswing averages K/R 0.62 and ADR 72.8; the rating across the 61 rated matches is 0.86. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Most room to improve: K/D at 0.81, better than only 2% of level 8 players. Averages 14.0 kills per match with 36% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 14 of 61 matches the rating was 1.10 or higher (23%), in 34 it was below 0.90. In 51 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. Saltyswing loses the most ELO on Ancient (−42 ELO, win rate 56%). Things go best from match 5 of the day (−3 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, −3 ELO. Improved over the last three months: K/R +0.04, Rating +0.17, ADR +6.1, Win rate +9 pp. Got weaker: Headshots −2 pp. Last 30 days: 23 matches, win rate 52%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.