Saltukb1

Turkey
22 matches tracked 22 matches in 30 days
Last updated:

How does Saltukb1 play?

Rating 1.08 K/R 0.79 ADR 90.0 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average.
EntryMulti-killsDamage
better than most on level 7 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 18%+8.0 pp better than 99%
Opening duels won 59%+9 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 57%+18 pp better than 99%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.0−0.7 better than 5%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 53%
AWP share of kills 15%+5 pp better than 75%
K/D 1.11+0.12 better than 91%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.2 pp better than 81%
Rounds with 3K 3.2%−0.7 pp better than 24%
MVPs per match 2.7+0.5 better than 94%
4Ks and aces 4x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 65%
Utility damage per round 3.8−0.4 better than 45%
Enemies flashed per round 0.25−0.02 better than 48%
Rounds with a death 71%−2.0 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 22 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
63% –
0.73 –
84.9 –
0.97–
63% of 41 duels –
100% of 2 situations –
Mirage6
67% –
1.04 –
111.5 –
1.47–
67% of 46 duels –
50% of 4 situations –
Inferno3
67% –
0.74 –
85.6 –
1.07–
56% of 25 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How Saltukb1 plays

Across 22 matches Saltukb1 averages K/R 0.79, ADR 90.0 and a rating of 1.08. Biggest strength: Rounds with first kill at 18%. That is better than 99% of players on level 7. Most room to improve: Rounds with 3K at 3.2%. That is better than only 24% of players on level 7. On average 16.7 kills per match, 47% of them headshots. In 8 of 22 matches the rating was 1.10 or higher (36%), in 7 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. Last 30 days: 22 matches, win rate 59%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.