Salman-

Kuwait
On FACEIT since 2019 156 matches tracked 33 matches in 30 days
Last updated:
Next update possible in 5m 42s

How does Salman- play?

Rating 1.15 (from 135 matches) K/R 0.82 ADR 87.0 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.2
Zeus kills1 in 156 matches
Knife kills 8 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.3%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 6.8%+2.5 pp · Ø 4.3% better than 98%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 15x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +5.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −4 pp, ELO −82

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.85 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −8 ELO
27 matches · 37% win rate
Between 6:00 and 12:00 −5 ELO, win rate 46%
On Thursdays −25 ELO, win rate 39%

Salman- loses the most ELO in match 3 of the day: −8 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.04 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 40%
0.78 better than 62%
84.8 better than 64%
1.11 better than 68%
53% of 173 duels better than 55%
60% of 10 situations better than 95%
Dust 236
50% better than 36%
0.77 better than 58%
83.0 better than 56%
1.07 better than 53%
53% of 188 duels better than 55%
33% of 15 situations better than 35%
Ancient29
48% better than 31%
0.84 better than 84%
89.4 better than 81%
1.17 better than 83%
54% of 147 duels better than 61%
29% of 24 situations better than 26%
Anubis25
68% better than 90%
0.87 better than 91%
88.0 better than 80%
1.22 better than 90%
62% of 113 duels better than 92%
56% of 18 situations better than 86%
Cache9
56% -
0.91 -
92.8 -
1.28-
59% of 61 duels -
25% of 8 situations -
Nuke9
33% -
0.83 -
93.5 -
1.32-
74% of 34 duels -
67% of 3 situations -
Inferno6
50% -
0.91 -
93.5 -
1.11-
50% of 16 duels -
0% of 5 situations -
Vertigo4
25% -
0.85 -
81.2 -
1.17-
32% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Salman- plays

Across 156 matches Salman- averages K/R 0.82 and ADR 87.0; the rating across the 135 rated matches is 1.15. Biggest strength: 3K rounds at 6.8%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 75 of 135 matches the rating was 1.10 or higher (56%), in 38 it was below 0.90. In 64 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.45. Salman- loses the most ELO in match 3 of the day (−8 ELO, win rate 37%). Things go best on Anubis (+25 ELO, win rate 68%). Match no. 2 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +5.6. Got weaker: Headshots −7 pp, Win rate −4 pp, ELO −82. Last 30 days: 33 matches, win rate 61%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.