Salatik_One

Russia
203 matches tracked 25 matches in 30 days
Last updated:

How does Salatik_One play?

Rating 1.03 (from 158 matches) K/R 0.73 ADR 81.9 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 8%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 2.2
Knife kills 8 in 203 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 17x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +184
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 81.8
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +18 ELO
38 matches · 39% win rate
In match 2 of the day +32 ELO
34 matches · 38% win rate
Between 12:00 and 18:00 −22 ELO, win rate 34%
On Tuesdays −17 ELO, win rate 33%

Salatik_One loses the most ELO in match 1 of the day: +18 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
48% better than 42%
0.78 better than 80%
84.1 better than 74%
1.11 better than 84%
55% of 115 duels better than 76%
43% of 51 situations better than 65%
Mirage49
41% better than 18%
0.71 better than 42%
82.1 better than 62%
0.97 better than 37%
51% of 89 duels right on the average
41% of 34 situations better than 60%
Anubis47
51% better than 53%
0.72 right on the average
81.8 better than 61%
1.03 better than 62%
50% of 103 duels right on the average
27% of 44 situations better than 24%
Ancient34
44% better than 31%
0.67 better than 21%
77.3 better than 34%
0.92 better than 22%
51% of 99 duels better than 53%
40% of 15 situations better than 56%
Nuke8
50% -
0.81 -
84.5 -
1.21-
60% of 10 duels -
0% of 5 situations -
Inferno6
33% -
0.73 -
78.6 -
1.01-
58% of 12 duels -
17% of 6 situations -
Cache3
33% -
0.77 -
82.8 -
1.11-
50% of 8 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Salatik_One plays

Across 203 matches Salatik_One averages K/R 0.73 and ADR 81.9; the rating across the 158 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 15.9 kills per match with 38% headshots. The strongest map is Anubis with a 51% win rate in 47 matches. In 68 of 158 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 104 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. Salatik_One loses the most ELO in match 1 of the day (+18 ELO, win rate 39%). Things go best on Anubis (+90 ELO, win rate 51%). From match no. 5 of the day on, things go best: 53% win rate, +69 ELO. Improved over the last three months: ELO +184. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 81.8. Last 30 days: 25 matches, win rate 48%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.