Sakoora

Mayotte
On FACEIT since 2025 144 matches tracked 29 matches in 30 days
Last updated:

How does Sakoora play?

Rating 0.99 K/R 0.69 ADR 75.3 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 8%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 14x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp, ELO +421
= Stayed the same
K/R at 0.68, ADR at 74.8
▼ Got worse
Rating −0.06, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −33 ELO
27 matches · 52% win rate
Between 0:00 and 6:00 +23 ELO, win rate 42%
On Fridays +25 ELO, win rate 49%

Sakoora loses the most ELO in match 3 of the day: −33 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
59% better than 74%
0.67 better than 15%
74.0 better than 15%
0.96 better than 20%
52% of 230 duels right on the average
41% of 34 situations better than 56%
Inferno29
72% better than 88%
0.72 better than 27%
76.1 better than 15%
1.02 better than 25%
52% of 125 duels better than 37%
27% of 15 situations better than 23%
Mirage19
47% better than 26%
0.70 better than 26%
76.2 better than 23%
1.05 right on the average
56% of 77 duels better than 74%
25% of 8 situations better than 15%
Ancient12
58% -
0.69 -
76.8 -
0.98-
50% of 48 duels -
67% of 3 situations -
Cache12
33% -
0.69 -
75.4 -
0.95-
47% of 36 duels -
25% of 8 situations -
Anubis9
56% -
0.70 -
78.3 -
0.98-
52% of 44 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sakoora plays

Across 144 matches Sakoora averages K/R 0.69, ADR 75.3 and a rating of 0.99. Biggest strength: Utility hit rate at 38%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Inferno with a 72% win rate in 29 matches. In 49 of 144 matches the rating was 1.10 or higher (34%), in 63 it was below 0.90. In 93 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Sakoora loses the most ELO in match 3 of the day (−33 ELO, win rate 52%). Things go best on Dust 2 (+6 ELO, win rate 59%). Improved over the last three months: Headshots +9 pp, ELO +421. Got weaker: Rating −0.06, Win rate −5 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.8. Last 30 days: 29 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.