Sako__1

United Kingdom
On FACEIT since 2026 89 matches tracked 37 matches in 30 days
Last updated:

How does Sako__1 play?

Rating 1.11 (from 55 matches) K/R 0.78 ADR 86.1 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 4
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 55 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average. More damage per round than the level 4 average.
EntryMulti-killsDamage
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 95%
Opening duels won 52%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 23%−14 pp better than 2%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.5−0.2 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 29%−14 pp better than 2%
AWP share of kills 19%+8 pp better than 81%
K/D 1.03+0.07 better than 84%
Pistol kills per match 1.8
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.8%+1.2 pp better than 85%
Rounds with 3K 5.2%+1.5 pp better than 97%
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 15x 4K, 4 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0+0.2 better than 57%
Enemies flashed per round 0.15−0.09 better than 27%
Rounds with a death 76%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 89 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −26 ELO
20 matches · 40% wins
Between 18:00 and 24:00 −54 ELO, win rate 42%

Sako__1 loses the most ELO from match 5 of the day: −26 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 1.96 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 89%
0.78 better than 89%
85.5 better than 90%
1.16-
54% of 138 duels better than 80%
17% of 12 situations better than 7%
Anubis16
50% level
0.85 better than 97%
96.5 better than 99%
1.08-
56% of 120 duels better than 86%
31% of 13 situations better than 33%
Inferno15
40% better than 19%
0.74 better than 77%
85.0 better than 88%
1.03-
49% of 89 duels better than 58%
50% of 4 situations better than 75%
Nuke11
36% -
0.81 -
84.7 -
1.32-
44% of 61 duels -
14% of 7 situations -
Dust 29
78% -
0.76 -
79.5 -
1.13-
46% of 35 duels -
20% of 5 situations -
Ancient8
38% -
0.87 -
93.8 -
1.14-
65% of 40 duels -
25% of 4 situations -
Cache5
20% -
0.66 -
75.2 -
0.47-
29% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sako__1 plays

Across 89 matches Sako__1 averages K/R 0.78 and ADR 86.1; the rating across the 55 rated matches is 1.11. Biggest strength: Rating at 1.11. That is better than 97% of players on level 4. Most room to improve: Headshot rate at 29%. That is better than only 2% of players on level 4. On average 16.5 kills per match, 29% of them headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 25 of 55 matches the rating was 1.10 or higher (45%), in 20 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. Sako__1 loses the most ELO from match 5 of the day (−26 ELO, win rate 40%). Things go best in match 1 of the day (+4 ELO, win rate 64%). Last 30 days: 37 matches, win rate 54%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.