SaintNDZ

Antigua & Barbuda
150 matches tracked 31 matches in 30 days
Last updated:

How does SaintNDZ play?

Rating 0.90 K/R 0.68 ADR 78.4 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.87−0.12 · Ø 0.99 better than 9%
Pistol kills per match 2.2
Knife kills 3 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 12x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, ELO +351
= Stayed the same
K/R at 0.69, ADR at 78.4, Headshots at 43%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −64 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 36%
0.68 better than 28%
75.9 better than 30%
0.90 better than 15%
49% of 274 duels better than 41%
40% of 20 situations right on the average
Inferno33
58% better than 70%
0.64 better than 15%
74.8 better than 24%
0.84 better than 6%
48% of 189 duels better than 36%
10% of 10 situations better than 3%
Anubis21
52% better than 57%
0.74 better than 60%
88.0 better than 87%
0.94 better than 24%
55% of 126 duels better than 74%
30% of 10 situations better than 29%
Ancient16
56% better than 72%
0.71 better than 37%
81.6 better than 54%
0.92 better than 18%
48% of 102 duels better than 35%
17% of 12 situations better than 9%
Cache13
38% -
0.66 -
74.1 -
0.84-
38% of 69 duels -
80% of 5 situations -
Mirage11
55% -
0.79 -
84.6 -
1.04-
56% of 55 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaintNDZ plays

Across 150 matches SaintNDZ averages K/R 0.68, ADR 78.4 and a rating of 0.90. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 8 players. Averages 14.6 kills per match with 43% headshots. The strongest map is Inferno with a 58% win rate in 33 matches. In 39 of 150 matches the rating was 1.10 or higher (26%), in 79 it was below 0.90. In 121 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. Things go best on Inferno (+87 ELO, win rate 58%). Match no. 3 of the day goes best: 63% win rate, +45 ELO. Improved over the last three months: Rating +0.06, ELO +351. Unchanged in recent months: K/R at 0.69, ADR at 78.4, Headshots at 43%, Win rate at 51%. Last 30 days: 31 matches, win rate 48%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.