Saikov-

Mongolia
On FACEIT since 2025 211 matches tracked 68 matches in 30 days
Last updated:

How does Saikov- play?

Rating 1.14 (from 180 matches) K/R 0.80 ADR 85.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 180 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerMulti-killsEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.1
Knife kills 3 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 32x 4K, 6 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 78%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.08, Rating +0.10, ADR +7.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
47 matches · 53% win rate
On Inferno −46 ELO
25 matches · 32% win rate
On Mondays −71 ELO, win rate 39%

Saikov- loses the most ELO on Dust 2: −77 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Inferno
  2. Highest rating in a match: 2.70 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
43% better than 18%
0.78 better than 68%
84.0 better than 66%
1.10 better than 71%
56% of 315 duels better than 75%
45% of 29 situations better than 70%
Dust 247
53% better than 53%
0.79 better than 70%
85.4 better than 70%
1.10 better than 67%
63% of 218 duels better than 94%
29% of 31 situations better than 25%
Ancient34
47% better than 30%
0.78 better than 64%
86.2 better than 70%
1.09 better than 65%
54% of 147 duels better than 65%
15% of 13 situations better than 7%
Inferno25
32% better than 4%
0.81 better than 76%
87.3 better than 76%
1.20 better than 86%
58% of 86 duels better than 78%
38% of 13 situations better than 54%
Anubis17
47% better than 31%
0.82 better than 82%
84.7 better than 69%
1.20-
46% of 67 duels better than 22%
54% of 13 situations better than 86%
Nuke17
59% better than 62%
0.85 better than 81%
89.7 better than 81%
1.26-
59% of 74 duels better than 81%
50% of 10 situations better than 76%
Cache8
75% -
1.00 -
102.2 -
1.52-
52% of 42 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Saikov- plays

Across 211 matches Saikov- averages K/R 0.80 and ADR 85.9; the rating across the 180 rated matches is 1.14. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · all ELO ranges players. Averages 17.5 kills per match with 50% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 90 of 180 matches the rating was 1.10 or higher (50%), in 49 it was below 0.90. In 111 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: September 2026 at 1.22. Saikov- loses the most ELO on Dust 2 (−77 ELO, win rate 53%). Things go best on Mirage (+6 ELO, win rate 43%). Match no. 3 of the day goes best: 55% win rate, +5 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +7.1. Got weaker: Headshots −3 pp, Win rate −7 pp. Last 30 days: 68 matches, win rate 44%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.