Sagguu100FPS

Wallis & Futuna
On FACEIT since 2024 200 matches tracked 54 matches in 30 days
ELO ▼ 59
2,480
30-day peak: 2,544
Rank EU
#56,721
Wallis & Futuna #81 in Wallis & Futuna
Last updated:

How does Sagguu100FPS play?

Rating 1.04 (from 178 matches) K/R 0.73 ADR 82.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.6
Knife kills 3 in 200 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 20x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.8, Win rate +4 pp, ELO +127
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
75 matches · 55% win rate
In match 4 of the day ±0 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 −136 ELO, win rate 45%
On Fridays +29 ELO, win rate 33%

Sagguu100FPS loses the most ELO on Dust 2: −20 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
55% better than 62%
0.73 better than 43%
84.0 better than 62%
1.06 better than 56%
61% of 328 duels better than 91%
24% of 42 situations better than 15%
Anubis41
46% better than 28%
0.75 right on the average
82.6 better than 55%
1.05 better than 52%
55% of 146 duels better than 68%
56% of 18 situations better than 85%
Inferno38
55% better than 51%
0.74 better than 47%
84.0 better than 58%
1.04 better than 44%
54% of 129 duels right on the average
28% of 29 situations better than 28%
Nuke12
67% -
0.70 -
76.4 -
1.00-
52% of 54 duels -
20% of 5 situations -
Ancient11
45% -
0.69 -
80.0 -
0.98-
51% of 41 duels -
33% of 12 situations -
Cache11
27% -
0.76 -
81.2 -
1.11-
53% of 43 duels -
21% of 14 situations -
Mirage7
43% -
0.69 -
73.2 -
0.96-
69% of 16 duels -
14% of 7 situations -
Overpass4
25% -
0.56 -
69.4 -
0.91-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sagguu100FPS plays

Across 200 matches Sagguu100FPS averages K/R 0.73 and ADR 82.2; the rating across the 178 rated matches is 1.04. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 76 of 178 matches the rating was 1.10 or higher (43%), in 69 it was below 0.90. In 117 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. Sagguu100FPS loses the most ELO on Dust 2 (−20 ELO, win rate 55%). Things go best on Inferno (+89 ELO, win rate 55%). From match no. 5 of the day on, things go best: 66% win rate, +60 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.8, Win rate +4 pp, ELO +127. Got weaker: Headshots −4 pp. Last 30 days: 54 matches, win rate 46%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.