Sadur-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.04).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.02 (at the start 0.98). Just below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 87.9. Last 3 months: 85.4 (at the start 84.1). Slightly above the average (81.1).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 51% (at the start 50%). Right on the average (51%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 51% (at the start 49%). Just above the average (50%).
Best month: July 2026 with 2,879. Last 3 months: 2,537 (at the start 2,579).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 51%.
Patterns
From the last 275 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Sadur- loses the most ELO on Ancient: −93 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 1.96 · Ancient
Maps in detail
from the last 275 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sadur- plays
Across 275 matches Sadur- averages K/R 0.74, ADR 85.0 and a rating of 1.01. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Cache with a 76% win rate in 21 matches. In 107 of 275 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 198 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. Sadur- loses the most ELO on Ancient (−93 ELO, win rate 44%). Things go best in match 4 of the day (+240 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +240 ELO. Improved over the last three months: K/R +0.04. Unchanged in recent months: Rating at 1.02, ADR at 85.4, Headshots at 51%, Win rate at 51%, ELO at 2,537. Last 30 days: 98 matches, win rate 47%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.