Sadrone

Russia
On FACEIT since 2022 109 matches tracked 83 matches in 30 days
ELO ▲ 160
2,122
30-day peak: 2,122
Rank EU
#170,200
Russia #48,315 in Russia
Last updated:

How does Sadrone play?

Rating 1.10 K/R 0.78 ADR 84.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 35% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 2.1
Knife kills 2 in 109 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 21x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Sadrone is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +52 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
61% better than 82%
0.75 better than 55%
82.1 better than 56%
1.08 better than 66%
48% of 153 duels better than 31%
50% of 30 situations better than 81%
Mirage28
50% better than 44%
0.76 better than 61%
83.4 better than 65%
1.06 better than 63%
52% of 111 duels better than 58%
38% of 16 situations right on the average
Ancient13
54% -
0.86 -
91.9 -
1.20-
48% of 50 duels -
25% of 8 situations -
Nuke11
64% -
0.80 -
84.4 -
1.14-
53% of 38 duels -
22% of 9 situations -
Anubis9
56% -
0.79 -
84.5 -
1.08-
67% of 33 duels -
14% of 7 situations -
Inferno5
80% -
0.85 -
94.4 -
1.19-
75% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sadrone plays

Across 109 matches Sadrone averages K/R 0.78, ADR 84.5 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 63 of 109 matches the rating was 1.10 or higher (58%), in 26 it was below 0.90. In 109 matches with detailed stats: 21 4Ks and 3 aces. Things go best in match 2 of the day (+68 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +68 ELO. Last 30 days: 83 matches, win rate 57%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.