Sacrifice_

Japan
On FACEIT since 2021 202 matches tracked 82 matches in 30 days
Last updated:

How does Sacrifice_ play?

Rating 1.04 K/R 0.75 ADR 81.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 1 in 202 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 3 aces in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +3 pp, ELO +309
= Stayed the same
K/R at 0.76, ADR at 82.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
29 matches · 38% win rate
On Mirage −20 ELO
71 matches · 58% win rate
On Wednesdays +18 ELO, win rate 46%

Sacrifice_ loses the most ELO on Ancient: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.45 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 73%
0.71 better than 33%
78.9 better than 38%
1.00 better than 37%
55% of 324 duels better than 71%
46% of 37 situations better than 74%
Dust 254
61% better than 81%
0.82 better than 81%
87.5 better than 78%
1.16 better than 83%
58% of 271 duels better than 83%
36% of 44 situations better than 45%
Ancient29
38% better than 11%
0.73 better than 42%
79.8 better than 39%
0.97 better than 27%
54% of 108 duels better than 62%
39% of 23 situations better than 52%
Anubis23
52% better than 47%
0.69 better than 24%
77.4 better than 28%
0.95 better than 21%
58% of 99 duels better than 81%
56% of 9 situations better than 85%
Nuke11
27% -
0.71 -
76.7 -
0.97-
50% of 64 duels -
100% of 3 situations -
Inferno10
50% -
0.78 -
82.2 -
1.05-
50% of 36 duels -
38% of 8 situations -
Cache3
67% -
0.78 -
75.3 -
1.14-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sacrifice_ plays

Across 202 matches Sacrifice_ averages K/R 0.75, ADR 81.2 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 61% win rate in 54 matches. In 80 of 202 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 102 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. Sacrifice_ loses the most ELO on Ancient (−30 ELO, win rate 38%). Things go best on Anubis (+43 ELO, win rate 52%). Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +3 pp, ELO +309. Unchanged in recent months: K/R at 0.76, ADR at 82.4. Last 30 days: 82 matches, win rate 59%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.