SaTaNjke

Russia
On FACEIT since 2015 133 matches tracked 69 matches in 30 days
ELO ▲ 84
2,190
30-day peak: 2,229
Rank EU
#139,315
Russia #39,687 in Russia
Last updated:

How does SaTaNjke play?

Rating 0.99 K/R 0.71 ADR 78.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.8
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 0 aces in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.96 enemies flashed per round and so well above the average (0.28).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.96+0.68 · Ø 0.28 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.9, Win rate +3 pp, ELO +162
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −50 ELO
25 matches · 60% win rate
On Dust 2 −49 ELO
56 matches · 48% win rate
On Fridays ±0 ELO, win rate 33%

SaTaNjke loses the most ELO on Nuke: −50 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 38%
0.73 better than 45%
82.7 better than 59%
1.01 better than 42%
45% of 258 duels better than 18%
50% of 26 situations better than 81%
Nuke25
60% better than 65%
0.78 better than 58%
80.9 better than 41%
1.07 better than 53%
47% of 132 duels better than 23%
40% of 20 situations right on the average
Mirage23
52% right on the average
0.70 better than 33%
76.5 better than 30%
0.98 better than 35%
42% of 128 duels better than 9%
46% of 13 situations better than 72%
Inferno15
47% better than 31%
0.66 better than 19%
72.7 better than 13%
0.93 better than 19%
43% of 88 duels better than 9%
0% of 5 situations better than 2%
Cache7
43% -
0.58 -
66.3 -
0.80-
37% of 30 duels -
0% of 5 situations -
Ancient4
50% -
0.51 -
63.6 -
0.74-
31% of 29 duels -
0% of 1 situations -
Anubis3
33% -
0.83 -
86.2 -
1.12-
35% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaTaNjke plays

Across 133 matches SaTaNjke averages K/R 0.71, ADR 78.8 and a rating of 0.99. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 46 of 133 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 112 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. SaTaNjke loses the most ELO on Nuke (−50 ELO, win rate 60%). Things go best on Mirage (+24 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.9, Win rate +3 pp, ELO +162. Got weaker: Headshots −5 pp. Last 30 days: 69 matches, win rate 52%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.