SaHorOK777

Russia
On FACEIT since 2024 223 matches tracked 66 matches in 30 days
ELO ▼ 334
2,273
30-day peak: 2,607
Rank EU
#108,638
Russia #30,957 in Russia
Last updated:

How does SaHorOK777 play?

Rating 1.00 K/R 0.68 ADR 74.7 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.2
Knife kills 3 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 35x 4K, 1 ace in 186 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 92%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 1.00, Headshots at 47%, ELO at 2,371
▼ Got worse
ADR −5.6, Win rate −18 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
39 matches · 51% win rate
On Mirage −30 ELO
56 matches · 45% win rate
On Fridays −26 ELO, win rate 45%

SaHorOK777 loses the most ELO on Ancient: −31 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
45% better than 24%
0.64 better than 9%
72.0 better than 10%
0.95 better than 21%
36% of 138 duels better than 1%
34% of 47 situations better than 38%
Anubis46
57% better than 66%
0.74 better than 46%
81.1 better than 51%
1.09 better than 67%
54% of 127 duels better than 62%
47% of 32 situations better than 75%
Dust 245
47% better than 32%
0.64 better than 8%
70.4 better than 6%
0.93 better than 14%
45% of 118 duels better than 16%
36% of 36 situations better than 48%
Ancient39
51% better than 45%
0.67 better than 15%
73.2 better than 11%
0.99 better than 33%
47% of 96 duels better than 25%
46% of 35 situations better than 73%
Nuke22
59% better than 62%
0.74 better than 39%
78.3 better than 30%
1.09 better than 62%
54% of 46 duels better than 56%
43% of 14 situations better than 57%
Inferno8
38% -
0.70 -
79.3 -
1.00-
55% of 31 duels -
50% of 6 situations -
Cache7
57% -
0.75 -
72.3 -
1.13-
67% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaHorOK777 plays

Across 223 matches SaHorOK777 averages K/R 0.68, ADR 74.7 and a rating of 1.00. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 77 of 223 matches the rating was 1.10 or higher (35%), in 89 it was below 0.90. In 186 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. SaHorOK777 loses the most ELO on Ancient (−31 ELO, win rate 51%). Things go best on Anubis (+60 ELO, win rate 57%). From match no. 5 of the day on, things go best: 55% win rate, −5 ELO. Got weaker: ADR −5.6, Win rate −18 pp. Unchanged in recent months: K/R at 0.68, Rating at 1.00, Headshots at 47%, ELO at 2,371. Last 30 days: 66 matches, win rate 38%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.