SaCaLz0r

United Kingdom
23 matches tracked
Last updated:

How does SaCaLz0r play?

Rating 1.03 K/R 0.73 ADR 83.8 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 7
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 9% normal 0.90 to 1.09 39% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsClutcher
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

SaCaLz0r gets the first kill in 7 of 100 rounds. 3 percentage points below the level 7 average (10%).

Rounds with first kill 7%−3 pp better than 10%
Opening duels won 51%+1 pp better than 61%

Clutch

Average
Last one alive

SaCaLz0r wins 31 of 100 1v2s. 10 percentage points above the level 7 average (21%).

Clutch 1v1 won 39%0 pp on par
Clutch 1v2 won 31%+10 pp better than 93%
Clutch kills per match 1.70.0 on par

Weapons and aim

Average
Where do the kills come from?

40 of 100 kills by SaCaLz0r are headshots. 6 percentage points below the level 7 average (46%).

Headshot rate 40%−6 pp better than 17%
AWP share of kills 10%−1 pp better than 56%
K/D 1.02+0.02 better than 65%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.2 above the level 7 average (2.3).

2K rounds 12.7%−0.5 pp better than 44%
3K rounds 3.8%−0.1 pp better than 51%
MVPs per match 2.5+0.2 better than 85%
4Ks and aces 7x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 7.5 utility damage per round from HEs and mollies. 3.3 above the level 7 average (4.2).

Utility hit rate 41%+6 pp better than 85%
Utility damage per round 7.5+3.3 better than 96%
Enemies flashed per round 0.21−0.06 better than 38%
Deaths per round 71%−1 pp better than 71%

Patterns

Soon this shows where SaCaLz0r loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.57 · Mirage

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
75% -
0.77 -
89.0 -
1.07-
63% of 19 duels -
45% of 11 situations -
Dust 26
67% -
0.68 -
82.6 -
1.00-
44% of 25 duels -
43% of 7 situations -
Ancient5
60% -
0.70 -
80.4 -
0.98-
55% of 11 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaCaLz0r plays

Across 23 matches SaCaLz0r averages K/R 0.73, ADR 83.8 and a rating of 1.03. Biggest strength: Utility damage per round at 7.5, better than 96% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 7 players. Averages 16.7 kills per match with 40% headshots. In 7 of 23 matches the rating was 1.10 or higher (30%), in 7 it was below 0.90. In 23 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.