Sa1nTy

Russia
On FACEIT since 2020 268 matches tracked 47 matches in 30 days
ELO ▲ 30
3,561
30-day peak: 3,651
Rank EU ▼ 409 places
#844
Russia #231 in Russia
30 days · prev. #435 · best #435
Last updated:

How does Sa1nTy play?

Rating 1.25 (from 267 matches) K/R 0.89 ADR 94.2 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 267 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so slightly above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 57%+2 pp · Ø 55% better than 68%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 72%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 88%
AWP share of kills 11%−3 pp · Ø 14% better than 63%
K/D 1.27+0.15 · Ø 1.12 better than 80%
Pistol kills per match 3.1
Knife kills 9 in 268 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.6).

2K rounds 15.7%+1.1 pp · Ø 14.6% better than 74%
3K rounds 5.9%+1.3 pp · Ø 4.6% better than 85%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 63x 4K, 8 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.350.00 · Ø 0.35 right on the average
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.89, Rating at 1.24, ADR at 94.1
▼ Got worse
Win rate −10 pp, ELO −597

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.89 (at the start 0.91). Clearly above the average (0.79).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −65 ELO
46 matches · 52% win rate
On Ancient −6 ELO
45 matches · 58% win rate
Between 0:00 and 6:00 +59 ELO, win rate 50%
On Wednesdays −90 ELO, win rate 51%

Sa1nTy loses the most ELO in match 3 of the day: −65 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.61 · Inferno
  3. Most kills in a match: 60 · Mirage
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
55% better than 38%
0.90 better than 87%
94.0 better than 85%
1.25 better than 83%
55% of 511 duels right on the average
39% of 49 situations right on the average
Dust 266
59% better than 56%
0.94 better than 91%
99.3 better than 92%
1.29 better than 84%
60% of 372 duels better than 75%
54% of 26 situations better than 82%
Ancient45
58% better than 46%
0.89 better than 87%
96.6 better than 92%
1.25 better than 84%
59% of 206 duels better than 76%
45% of 22 situations better than 65%
Nuke38
74% better than 95%
0.82 better than 73%
87.1 better than 72%
1.19 better than 81%
51% of 178 duels better than 42%
35% of 23 situations better than 38%
Inferno13
46% -
0.81 -
83.7 -
1.17-
44% of 43 duels -
44% of 9 situations -
Anubis6
67% -
0.91 -
90.8 -
1.32-
53% of 30 duels -
44% of 9 situations -
Cache3
67% -
0.80 -
94.7 -
1.23-
62% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sa1nTy plays

Across 268 matches Sa1nTy averages K/R 0.89 and ADR 94.2; the rating across the 267 rated matches is 1.25. Biggest strength: Headshot rate at 62%, better than 88% of level 10 · 3,500+ ELO players. Averages 19.3 kills per match with 62% headshots. The strongest map is Nuke with a 74% win rate in 38 matches. In 166 of 267 matches the rating was 1.10 or higher (62%), in 46 it was below 0.90. In 201 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: July 2026 at 1.27. Sa1nTy loses the most ELO in match 3 of the day (−65 ELO, win rate 52%). Things go best on Mirage (+230 ELO, win rate 55%). Match no. 4 of the day goes best: 70% win rate, +57 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −597. Unchanged in recent months: K/R at 0.89, Rating at 1.24, ADR at 94.1. Last 30 days: 47 matches, win rate 66%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.