Sa1amander

Ukraine
On FACEIT since 2021 237 matches tracked 56 matches in 30 days
ELO ▲ 192
2,576
30-day peak: 2,576
Rank EU
#40,525
Ukraine #1,726 in Ukraine
Last updated:

How does Sa1amander play?

Rating 1.04 (from 230 matches) K/R 0.73 ADR 77.9 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.5
Knife kills 3 in 237 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 28x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +429
= Stayed the same
K/R at 0.73, ADR at 77.5, Headshots at 56%
▼ Got worse
Rating −0.06, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
46 matches · 46% win rate
On Anubis −25 ELO
27 matches · 56% win rate
On Saturdays −25 ELO, win rate 45%

Sa1amander loses the most ELO on Dust 2: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 46%
0.69 better than 22%
73.4 better than 12%
1.00 better than 33%
51% of 252 duels better than 44%
26% of 34 situations better than 17%
Dust 246
46% better than 26%
0.72 better than 37%
77.5 better than 30%
1.02 better than 41%
55% of 150 duels better than 68%
48% of 33 situations better than 74%
Ancient34
65% better than 85%
0.76 right on the average
81.5 better than 46%
1.08 better than 62%
50% of 136 duels better than 38%
41% of 29 situations better than 58%
Inferno33
55% better than 45%
0.76 better than 44%
80.4 better than 29%
1.05 better than 34%
49% of 109 duels better than 22%
29% of 17 situations better than 27%
Anubis27
56% better than 60%
0.75 right on the average
77.8 better than 26%
1.05 right on the average
52% of 108 duels right on the average
36% of 22 situations better than 43%
Nuke17
47% better than 24%
0.83 better than 79%
86.2 better than 69%
1.14 better than 73%
51% of 72 duels better than 39%
60% of 10 situations better than 89%
Cache14
57% -
0.72 -
76.3 -
1.02-
60% of 47 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sa1amander plays

Across 237 matches Sa1amander averages K/R 0.73 and ADR 77.9; the rating across the 230 rated matches is 1.04. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Ancient with a 65% win rate in 34 matches. In 90 of 230 matches the rating was 1.10 or higher (39%), in 80 it was below 0.90. In 180 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Sa1amander loses the most ELO on Dust 2 (−51 ELO, win rate 46%). Things go best on Ancient (+75 ELO, win rate 65%). Improved over the last three months: ELO +429. Got weaker: Rating −0.06, Win rate −9 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.5, Headshots at 56%. Last 30 days: 56 matches, win rate 54%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.