S_U_K

Portugal
On FACEIT since 2013 43 matches tracked
ELO
2,101
Rank EU
#181,048
Portugal #2,982 in Portugal
Last updated:

How does S_U_K play?

Rating 1.16 (from 21 matches) K/R 0.80 ADR 89.0 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.66 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 21 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 10% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 6x 4K, 3 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 89.9, Headshots at 50%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

Soon this shows where S_U_K loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 18 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.15 · Dust 2
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
72% better than 98%
0.83 better than 85%
89.4 better than 85%
1.19-
50% of 36 duels better than 42%
50% of 6 situations better than 81%
Ancient9
44% -
0.79 -
90.8 -
1.63-
50% of 14 duels -
-
Mirage6
0% -
0.72 -
84.9 -
0.89-
43% of 7 duels -
100% of 1 situations -
Inferno5
40% -
0.91 -
99.5 -
1.30-
38% of 8 duels -
0% of 2 situations -
Anubis4
25% -
0.69 -
78.7 -
0.83-
80% of 5 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S_U_K plays

Across 43 matches S_U_K averages K/R 0.80 and ADR 89.0; the rating across the 21 rated matches is 1.16. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 50% headshots. In 11 of 21 matches the rating was 1.10 or higher (52%), in 8 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. Unchanged in recent months: K/R at 0.81, ADR at 89.9, Headshots at 50%, Win rate at 48%. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.