S_Pahom
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (50%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.03 K/D and so just above the average (1.00).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.61 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 1.03 (at the start 1.07). Slightly above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 79.4. Last 3 months: 77.9 (at the start 77.6). Just below the average (79.3).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 48% (at the start 46%). Clearly above the average (45%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 39%). Just above the average (52%).
Best month: September 2026 with 1,311. Last 3 months: 1,311 (at the start 984).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
S_Pahom loses the most ELO on Mirage: −27 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Dust 2
- Highest rating in a match: 2.40 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How S_Pahom plays
Across 102 matches S_Pahom averages K/R 0.75, ADR 77.8 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 46%, better than 89% of level 6 players. Most room to improve: Utility damage per round at 1.9, better than only 8% of level 6 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 38 of 102 matches the rating was 1.10 or higher (37%), in 37 it was below 0.90. In 58 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. S_Pahom loses the most ELO on Mirage (−27 ELO, win rate 43%). Things go best on Dust 2 (+22 ELO, win rate 52%). Match no. 1 of the day goes best: 62% win rate, +15 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +327. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.03, ADR at 77.9. Last 30 days: 32 matches, win rate 44%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.