SZ4FIR_

Poland
108 matches tracked
Last updated:

How does SZ4FIR_ play?

Rating 1.01 K/R 0.71 ADR 77.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.01+0.01 · Ø 1.00 better than 68%
Pistol kills per match 2.4
Knife kills 3 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (13.0%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 29%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 12x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +21 pp
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.12, Rating −0.13, ADR −12.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.69 (at the start 0.81). Slightly below the average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
25 matches · 24% win rate

SZ4FIR_ loses the most ELO on Dust 2: −40 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 2.00 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 77%
0.77 better than 78%
84.6 better than 80%
1.10 better than 86%
54% of 189 duels better than 78%
23% of 26 situations better than 17%
Dust 225
24% better than 1%
0.63 better than 12%
68.8 better than 7%
0.88 better than 15%
41% of 79 duels better than 12%
36% of 14 situations better than 47%
Anubis12
58% -
0.63 -
72.5 -
0.91-
58% of 45 duels -
100% of 3 situations -
Cache12
67% -
0.74 -
81.1 -
1.06-
48% of 66 duels -
18% of 11 situations -
Nuke10
40% -
0.72 -
76.3 -
1.02-
49% of 43 duels -
0% of 9 situations -
Inferno8
50% -
0.66 -
69.8 -
0.90-
57% of 37 duels -
50% of 2 situations -
Ancient6
33% -
0.80 -
85.9 -
1.14-
42% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SZ4FIR_ plays

Across 108 matches SZ4FIR_ averages K/R 0.71, ADR 77.5 and a rating of 1.01. Biggest strength: Utility hit rate at 39%, better than 78% of level 6 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 6 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 38 of 108 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 88 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.16. SZ4FIR_ loses the most ELO on Dust 2 (−40 ELO, win rate 24%). Things go best in match 1 of the day (+28 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: Win rate +21 pp. Got weaker: K/R −0.12, Rating −0.13, ADR −12.4. Unchanged in recent months: Headshots at 47%. Last 30 days: 3 matches, win rate 67%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.