SYNNNNKOO

Portugal
On FACEIT since 2015 104 matches tracked 66 matches in 30 days
ELO ▲ 22
2,188
30-day peak: 2,265
Rank EU
#140,305
Portugal #2,272 in Portugal
Last updated:

How does SYNNNNKOO play?

Rating 1.18 K/R 0.85 ADR 99.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 104 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 34x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.2).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 10.2+6.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SYNNNNKOO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.93.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
36 matches · 44% win rate

SYNNNNKOO loses the most ELO on Mirage: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 24%
0.88 better than 94%
103.5 better than 99%
1.22 better than 93%
53% of 249 duels better than 64%
40% of 10 situations better than 55%
Ancient25
68% better than 94%
0.85 better than 91%
102.5 better than 99%
1.19 better than 92%
55% of 125 duels better than 70%
80% of 10 situations better than 99%
Dust 216
25% better than 1%
0.80 better than 77%
93.0 better than 93%
1.09 better than 69%
55% of 82 duels better than 71%
38% of 8 situations right on the average
Anubis11
55% -
0.75 -
85.6 -
1.06-
45% of 49 duels -
17% of 6 situations -
Inferno9
56% -
0.90 -
100.8 -
1.24-
58% of 55 duels -
25% of 8 situations -
Cache5
80% -
0.98 -
109.3 -
1.39-
70% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SYNNNNKOO plays

Across 104 matches SYNNNNKOO averages K/R 0.85, ADR 99.4 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 99.4, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 43% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 52 of 104 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 84 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.31. SYNNNNKOO loses the most ELO on Mirage (−30 ELO, win rate 44%). Things go best on Ancient (+22 ELO, win rate 68%). From match no. 5 of the day on, things go best: 67% win rate, +4 ELO. Last 30 days: 66 matches, win rate 47%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.