SYNC0

PH
25 matches tracked 16 matches in 30 days
Last updated:

How does SYNC0 play?

Rating 1.15 K/R 0.79 ADR 80.5 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 8
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 25 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

SYNC0 wins 57 of 100 opening duels. 7 percentage points above the level 8 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 57%+7 pp better than 94%

Clutch

Strength
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 8 average (1.6).

Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 26%+6 pp better than 79%
Clutch kills per match 2.0+0.4 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.18 kills per death. 0.18 above the level 8 average (1.00).

Headshot rate 46%−1 pp better than 43%
AWP share of kills 23%+13 pp better than 91%
K/D 1.18+0.18 better than 94%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

SYNC0 gets exactly 3 kills in 5.4 of 100 rounds. 1.5 percentage points above the level 8 average (3.9%).

2K rounds 13.6%+0.5 pp better than 63%
3K rounds 5.4%+1.5 pp better than 93%
MVPs per match 2.6+0.4 better than 85%
4Ks and aces 6x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

SYNC0 dies in 67 of 100 rounds. 5 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 28%−7 pp better than 11%
Utility damage per round 3.6−0.7 better than 35%
Enemies flashed per round 0.22−0.06 better than 35%
Deaths per round 67%−5 pp better than 96%

Patterns

Soon this shows where SYNC0 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Cache
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient6
50% -
0.78 -
83.9 -
1.14-
50% of 22 duels -
33% of 6 situations -
Dust 25
60% -
0.81 -
77.8 -
1.22-
53% of 15 duels -
60% of 5 situations -
Mirage5
60% -
0.68 -
72.0 -
0.91-
55% of 11 duels -
20% of 5 situations -
Inferno4
25% -
0.88 -
87.4 -
1.23-
71% of 14 duels -
0% of 2 situations -
Anubis3
67% -
0.81 -
81.3 -
1.27-
67% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SYNC0 plays

Across 25 matches SYNC0 averages K/R 0.79, ADR 80.5 and a rating of 1.15. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 17.5 kills per match with 46% headshots. In 12 of 25 matches the rating was 1.10 or higher (48%), in 5 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 16 matches, win rate 56%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.