SW1X777

Ukraine
On FACEIT since 2020 325 matches tracked 117 matches in 30 days
Last updated:

How does SW1X777 play?

Rating 0.95 K/R 0.68 ADR 74.1 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 325 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 13%
3K rounds 3.5%−0.8 pp · Ø 4.3% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 34x 4K, 0 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 49%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +83
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 73.8, Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months unchanged at 0.68. Clearly below the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −237 ELO
92 matches · 52% win rate
On Nuke −225 ELO
40 matches · 48% win rate
On Mondays ±0 ELO, win rate 43%

SW1X777 loses the most ELO on Dust 2: −237 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
51% better than 41%
0.67 better than 13%
75.2 better than 18%
0.93 better than 12%
50% of 460 duels better than 36%
32% of 66 situations better than 29%
Dust 292
52% better than 44%
0.68 better than 18%
73.6 better than 13%
0.98 better than 23%
49% of 333 duels better than 33%
44% of 57 situations better than 67%
Nuke40
48% better than 23%
0.65 better than 7%
71.7 better than 7%
0.89 better than 4%
41% of 126 duels better than 4%
29% of 17 situations better than 25%
Inferno32
53% better than 35%
0.75 better than 38%
77.7 better than 19%
1.07 better than 39%
59% of 105 duels better than 72%
32% of 22 situations better than 32%
Cache24
46% better than 17%
0.72 better than 24%
77.9 better than 23%
0.99 better than 19%
49% of 96 duels better than 23%
31% of 16 situations better than 30%
Anubis12
42% -
0.55 -
65.1 -
0.75-
29% of 49 duels -
60% of 5 situations -
Ancient6
50% -
0.57 -
57.3 -
0.85-
55% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SW1X777 plays

Across 325 matches SW1X777 averages K/R 0.68, ADR 74.1 and a rating of 0.95. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 74.1, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 58% headshots. The strongest map is Inferno with a 53% win rate in 32 matches. In 91 of 325 matches the rating was 1.10 or higher (28%), in 151 it was below 0.90. In 265 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. SW1X777 loses the most ELO on Dust 2 (−237 ELO, win rate 52%). Things go best on Mirage (+136 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, −74 ELO. Improved over the last three months: ELO +83. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 73.8, Win rate at 50%. Last 30 days: 117 matches, win rate 48%, net ELO −343.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.