SVLO

Turkey
160 matches tracked 39 matches in 30 days
Last updated:

How does SVLO play?

Rating 1.02 K/R 0.72 ADR 79.2 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.7
Knife kills 7 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 1 ace in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 98%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +13 pp, ELO +199
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 79.7
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
31 matches · 48% win rate
In match 1 of the day +2 ELO
44 matches · 39% win rate
On Saturdays +1 ELO, win rate 43%

SVLO loses the most ELO on Anubis: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.12 · Dust 2
  3. Most kills in a match: 29 · Cache

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
58% better than 76%
0.79 better than 77%
87.5 better than 83%
1.13 better than 83%
59% of 235 duels better than 89%
54% of 39 situations better than 86%
Anubis31
48% better than 43%
0.69 better than 27%
75.2 better than 22%
0.97 better than 30%
58% of 139 duels better than 86%
50% of 26 situations better than 77%
Mirage29
31% better than 4%
0.64 better than 11%
70.7 better than 9%
0.90 better than 13%
50% of 117 duels better than 46%
27% of 15 situations better than 20%
Inferno24
67% better than 88%
0.67 better than 24%
78.2 better than 36%
1.00 better than 41%
50% of 106 duels better than 34%
36% of 14 situations better than 44%
Ancient13
38% -
0.73 -
80.7 -
1.02-
60% of 58 duels -
20% of 10 situations -
Cache10
50% -
0.76 -
79.6 -
1.13-
40% of 40 duels -
14% of 7 situations -
Nuke3
0% -
0.63 -
65.2 -
0.87-
44% of 9 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SVLO plays

Across 160 matches SVLO averages K/R 0.72, ADR 79.2 and a rating of 1.02. Biggest strength: Utility hit rate at 49%, better than 99% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.9 kills per match with 39% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 62 of 160 matches the rating was 1.10 or higher (39%), in 59 it was below 0.90. In 112 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. SVLO loses the most ELO on Anubis (−22 ELO, win rate 48%). Things go best in match 2 of the day (+89 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +89 ELO. Improved over the last three months: Win rate +13 pp, ELO +199. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 79.7. Last 30 days: 39 matches, win rate 49%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.