SUPERS

Australia
149 matches tracked
ELO
2,514
Peak across recorded matches: 2,923
Rank OCE
#271
Australia #151 in Australia
30 days · prev. #271 · best #252
Last updated:

How does SUPERS play?

Rating 1.06 K/R 0.75 ADR 77.0 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 38%+26 pp · Ø 12% better than 99%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 2.6
Knife kills 1 in 149 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 11x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 76.8, Headshots at 44%
▼ Got worse
Rating −0.05, Win rate −12 pp, ELO −378

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −71 ELO
21 matches · 48% win rate
On Ancient −62 ELO
36 matches · 53% win rate
Between 6:00 and 12:00 −153 ELO, win rate 45%
On Saturdays −54 ELO, win rate 43%

SUPERS loses the most ELO on Inferno: −71 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 38 · Nuke
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
53% right on the average
0.74 better than 42%
75.9 better than 17%
1.05 right on the average
52% of 127 duels right on the average
56% of 27 situations better than 88%
Cache27
56% -
0.78 -
78.3 -
1.10-
61% of 145 duels -
30% of 20 situations -
Nuke25
64% better than 77%
0.75 better than 41%
77.0 better than 26%
1.06 right on the average
53% of 135 duels right on the average
32% of 19 situations better than 35%
Inferno21
48% better than 28%
0.69 better than 13%
71.7 better than 4%
0.98 better than 15%
48% of 108 duels better than 17%
25% of 8 situations better than 19%
Anubis20
60% better than 74%
0.79 better than 67%
79.9 better than 39%
1.14 better than 76%
55% of 125 duels better than 66%
30% of 10 situations better than 28%
Mirage10
10% -
0.79 -
81.0 -
1.06-
62% of 55 duels -
20% of 10 situations -
Dust 28
63% -
0.76 -
82.8 -
1.09-
58% of 53 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SUPERS plays

Across 149 matches SUPERS averages K/R 0.75, ADR 77.0 and a rating of 1.06. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 64 of 149 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 78 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. SUPERS loses the most ELO on Inferno (−71 ELO, win rate 48%). Things go best on Anubis (+111 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, +14 ELO. Got weaker: Rating −0.05, Win rate −12 pp, ELO −378. Unchanged in recent months: K/R at 0.75, ADR at 76.8, Headshots at 44%. Last 30 days: 4 matches, win rate 25%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.