SUKUN-

Iraq
On FACEIT since 2015 121 matches tracked 20 matches in 30 days
Last updated:

How does SUKUN- play?

Rating 1.09 (from 71 matches) K/R 0.80 ADR 89.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 13x 4K, 1 ace in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 88.7, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
21 matches · 52% win rate
On Sundays −19 ELO, win rate 43%

SUKUN- loses the most ELO on Ancient: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Ancient
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
44% better than 25%
0.79 better than 74%
88.5 better than 83%
1.06 better than 60%
51% of 102 duels right on the average
25% of 16 situations better than 18%
Mirage29
48% better than 37%
0.79 better than 74%
88.7 better than 85%
1.10 better than 74%
53% of 70 duels better than 64%
60% of 15 situations better than 93%
Anubis24
58% better than 71%
0.72 better than 41%
85.5 better than 75%
1.02-
38% of 37 duels better than 2%
75% of 4 situations better than 98%
Ancient21
52% right on the average
0.90 better than 97%
97.3 better than 98%
1.18-
58% of 59 duels better than 84%
13% of 8 situations better than 5%
Inferno7
57% -
0.82 -
87.2 -
1.13-
67% of 12 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SUKUN- plays

Across 121 matches SUKUN- averages K/R 0.80 and ADR 89.7; the rating across the 71 rated matches is 1.09. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 35 of 71 matches the rating was 1.10 or higher (49%), in 24 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. SUKUN- loses the most ELO on Ancient (−51 ELO, win rate 52%). Things go best on Dust 2 (+2 ELO, win rate 44%). Match no. 3 of the day goes best: 57% win rate, −44 ELO. Got weaker: K/R −0.05, Rating −0.09, Headshots −2 pp. Unchanged in recent months: ADR at 88.7, Win rate at 50%. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.